Struct rand::reseeding::ReseedingRng [] [src]

pub struct ReseedingRng<R, Rsdr> {
    pub reseeder: Rsdr,
    // some fields omitted
}

A wrapper around any RNG which reseeds the underlying RNG after it has generated a certain number of random bytes.

Fields

Controls the behaviour when reseeding the RNG.

Methods

impl<R: Rng, Rsdr: Reseeder<R>> ReseedingRng<R, Rsdr>
[src]

Create a new ReseedingRng with the given parameters.

Arguments

  • rng: the random number generator to use.
  • generation_threshold: the number of bytes of entropy at which to reseed the RNG.
  • reseeder: the reseeding object to use.

Reseed the internal RNG if the number of bytes that have been generated exceed the threshold.

Trait Implementations

impl<R: Rng, Rsdr: Reseeder<R>> Rng for ReseedingRng<R, Rsdr>
[src]

Return the next random u32. Read more

Return the next random u64. Read more

Fill dest with random data. Read more

Return the next random f32 selected from the half-open interval [0, 1). Read more

Return the next random f64 selected from the half-open interval [0, 1). Read more

Return a random value of a Rand type. Read more

Return an iterator that will yield an infinite number of randomly generated items. Read more

Generate a random value in the range [low, high). Read more

Return a bool with a 1 in n chance of true Read more

Return an iterator of random characters from the set A-Z,a-z,0-9. Read more

Return a random element from values. Read more

Shuffle a mutable slice in place. Read more

impl<S, R: SeedableRng<S>, Rsdr: Reseeder<R> + Default> SeedableRng<(Rsdr, S)> for ReseedingRng<R, Rsdr>
[src]

Reseed an RNG with the given seed. Read more

Create a new ReseedingRng from the given reseeder and seed. This uses a default value for generation_threshold.